[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_labentrance")] [Delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_456_ash_1#2",fadetime=0.7)] [delay(time=2)] [name="灰烬"]巡林者的地图只画到这里了。 [name="灰烬"]接下来就只能靠我们了。 [character(name="char_457_blitz_1#4")] [name="闪击"]这个洞穴......没想到这么大。 [name="闪击"]这么来看,整个镇子的地下都是空的? [character(name="avg_npc_166", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]爆炸物没问题吧? [character(name="avg_npc_166", name2="char_456_ash_1#2",focus=1)] [name="黑"]......安全屋里威力最大的那一批都在这里了。 [character(name="avg_npc_166", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]希望Lord的计划有效。 [character(name="avg_npc_166", name2="char_456_ash_1#2",focus=1)] [name="黑"]恐怕没有那么简单,看那边...... [character(name="avg_npc_166", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]......希望不是我想的那种...... [dialog] [character] [delay(time=1)] [stopmusic(fadetime=1)] [character(name="avg_npc_015",blackstart=0.14,blackend=0.4,fadetime=1)] [delay(time=1)] [name="畸变体感染者"]嘎...... [dialog] [character] [delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [character(name="char_457_blitz_1#4")] [name="闪击"]这是......人? [character(name="avg_npc_015",blackstart=0.14,blackend=0.4)] [name="畸变体感染者"]呃...... [character(name="avg_npc_166")] [name="黑"]不管它是什么,它会死,就够了。 [character(name="char_457_blitz_1#4")] [name="闪击"]现在不管出现什么鬼东西我都不会觉得奇怪了...... [character(name="char_456_ash_1#2")] [name="灰烬"]不要缠斗,尽量突破,我们没有时间浪费在这里! [character(name="char_457_blitz_1#4")] [name="闪击"]明白。 [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=0.5)] [PlaySound(key="$lightning_n")] [CameraShake(duration=0.7, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_labcorridor")] [Delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_166",fadetime=0.7)] [delay(time=2)] [name="黑"]......为什么长泉的地下会有一个这样的设施? [dialog] [character] [delay(time=1)] [Character(name="char_empty", name2="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [characteraction(name="right", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [characteraction(name="right", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",fadetime=0.7)] [delay(time=1.5)] [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]科恩......这里是? [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]我就知道!我*粗口*就知道! [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]原来大部分实验室都被传送到这里了。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]现在想想,都是我们太大意了。 [name="灰烬"]在这个镇子上生活了这么久,竟然毫无察觉。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]这件事情的背后,就是那个疯子...... [dialog] [delay(time=1)] [character(name="char_457_blitz_1#4")] [name="闪击"]这是什么味道...... [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]还能是什么,死亡的味道。 [character(name="avg_npc_166")] [name="黑"]...... [character(name="char_456_ash_1#2")] [name="灰烬"]保持警惕,跟紧点。 [character(name="char_457_blitz_1#4")] [name="闪击"]这都是什么? [name="闪击"]笼子?这么多笼子? [character(name="avg_npc_166")] [name="黑"]全都是尸体......人和动物混在一起...... [character(name="char_456_ash_1#2")] [name="灰烬"]这都是列维•克里奇科的杰作,此人的疯狂和残忍超乎常人想象。怪我当初还想过活捉,就应该一枪打穿他的脑门。 [character(name="char_457_blitz_1#4")] [name="闪击"]一般的疯子还做不到这么恐怖的事情。 [character(name="avg_npc_166")] [name="黑"]等等。 [name="黑"]......笼子里有个活人。 [dialog] [character] [delay(time=1)] [character(name="avg_npc_158_1#2")] [name="德鲁奇"]呵。 [name="德鲁奇"]看看谁来了? [dialog] [character] [delay(time=0.6)] [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]...... [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=1)] [name="闪击"]是那个德鲁奇。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]这混账东西就是烧成灰我也认得。 [dialog] [character] [delay(time=1)] [character(name="avg_npc_158_1#2")] [name="德鲁奇"]啊,是你们,是那群雇佣兵。 [name="德鲁奇"]很高兴看到你们。 [name="德鲁奇"]我知道我们之前有过很多矛盾......但是这些矛盾都可以搁置一边。 [name="德鲁奇"]我猜你们要找那个学者......我知道他在哪。 [name="德鲁奇"]我们现在有一个共同的敌人,在这件事上我们应该能够合作。 [dialog] [character] [delay(time=0.6)] [character(name="char_456_ash_1#2")] [name="灰烬"]这人的脸皮厚得让我感到恶心。 [dialog] [character] [delay(time=1)] [character(name="avg_npc_158_1#2")] [name="德鲁奇"]那边那个菲林,我知道你。 [name="德鲁奇"]你的身手还是很好认的,哥伦比亚的雇佣兵市场上能打听到很多消息。 [name="德鲁奇"]你是个杀手,对吧? [dialog] [character] [delay(time=0.7)] [character(name="avg_npc_166")] [name="黑"]...... [dialog] [character] [delay(time=0.6)] [character(name="avg_npc_158_1#2")] [name="德鲁奇"]罗德岛愿意雇佣你,说明即便是罗德岛也有很多脏活要做。 [name="德鲁奇"]比起其他人,你一定更懂得权衡利弊,我们来谈谈吧。 [dialog] [character] [delay(time=0.7)] [character(name="avg_npc_166")] [name="黑"]......闭嘴,或者我让你闭嘴。 [character(name="avg_npc_158_1#2")] [name="德鲁奇"]真是遗憾,我以为像你这样的人会更加务实。 [dialog] [character] [delay(time=1)] [character(name="char_456_ash_1#1",name2="avg_npc_166",focus=1)] [name="灰烬"]把笼子打开。 [character(name="char_456_ash_1#1",name2="avg_npc_166",focus=2)] [name="黑"]什么......? [character(name="char_456_ash_1#1",name2="avg_npc_166",focus=1)] [name="灰烬"]没事,把笼子打开就行了。 [character(name="char_456_ash_1#1",name2="avg_npc_166",focus=2)] [name="黑"]...... [name="黑"]明白了。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)] [character(name="char_456_ash_1#1",name2="char_empty",fadetime=0.7)] [delay(time=2)] [character] [delay(time=0.6)] [playsound(key="$d_gen_dooropen")] [delay(time=1)] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)] [Character(name="avg_npc_158_1#2",fadetime=0.7)] [delay(time=1.5)] [name="德鲁奇"]这就对了,大家都是明白人。 [dialog] [character] [delay(time=0.6)] [character(name="char_456_ash_1#1")] [name="灰烬"]是,我当然是个明白人。 [Dialog] [delay(time=0.7)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=1)] [Dialog] [Character(name="char_empty", name2="avg_npc_158_1#2")] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_456_ash_1#2", name2="avg_npc_158_1#2",fadetime=0.7)] [delay(time=1.5)] [Character(name="char_456_ash_1#2", name2="avg_npc_158_1#1",focus=2)] [name="德鲁奇"]等等,你要做什么? [dialog] [dialog] [stopmusic(fadetime=0)] [playsound(key="$fightgeneral")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.03, block=true)] [playsound(key="$fightgeneral")] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Character] [Image(image="avg_ac17_11",screenadapt="coverall", fadetime=0)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.03, block=true)] [name="德鲁奇"]啊!!! [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [Dialog] [delay(time=0.51)] [name="德鲁奇"]你!你疯了...... [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [name="德鲁奇"]你...... [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [name="德鲁奇"]救命......救...... [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [name="德鲁奇"]救...... [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [name="德鲁奇"]...... [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [Dialog] [delay(time=1)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [Character(name="char_456_ash_1#2", name2="avg_npc_158_1#1",focus=2)] [name="德鲁奇"]别......别打了。 [name="灰烬"]呵,你还能说话,说明打得还不够。 [dialog] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [Dialog] [delay(time=1)] [name="灰烬"]这一拳,是为了米亚罗医生。 [dialog] [delay(time=1)] [PlaySound(key="$bodyfalldown3")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [delay(time=1)] [character] [delay(time=1)] [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Character] [Image] [delay(time=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [character(name="char_457_blitz_1#6", name2="char_456_ash_1#2",focus=1)] [name="闪击"]好了好了,别打了。 [character(name="char_457_blitz_1#6", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]呼...... [character(name="char_457_blitz_1#6", name2="char_456_ash_1#1",focus=1)] [name="闪击"]你下手也太狠了。 [character(name="char_457_blitz_1#6", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]怎么......你还同情他? [character(name="char_457_blitz_1#6", name2="char_456_ash_1#2",focus=1)] [name="闪击"]好家伙,你都快把他打死了。 [name="闪击"]脸都打变形了。 [name="闪击"]省点力气吧,我们还有事要干。 [character(name="char_457_blitz_1#6", name2="char_456_ash_1#1",focus=2)] [name="灰烬"]你说得对。 [dialog] [character] [delay(time=1)] [character(name="char_456_ash_1#1", name2="avg_npc_166",focus=2)] [name="黑"]......噗。 [character(name="char_456_ash_1#3", name2="avg_npc_166",focus=1)] [name="灰烬"]怎么了? [character(name="char_456_ash_1#1", name2="avg_npc_166",focus=2)] [name="黑"]没什么,只是感觉心情舒畅了很多。 [character(name="char_456_ash_1#1", name2="avg_npc_166",focus=1)] [name="灰烬"]没错,我也舒畅多了。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#1",focus=1)] [name="闪击"]这家伙被关在这里,看起来也是被列维算计了。 [character(name="char_457_blitz_1#4", name2="char_456_ash_1#2",focus=2)] [name="灰烬"]我一点都不觉得惊讶。 [dialog] [character] [delay(time=1)] [playsound(key="$d_gen_soldiersrun")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_lab")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [playsound(key="$rungeneral")] [delay(time=1)] [character(name="avg_npc_166",fadetime=1)] [delay(time=2)] [name="黑"]......没看到有人。 [name="黑"]......谨慎一点,可能会有埋伏。 [character] [dialog] [delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [character(name="avg_npc_157_1#3",fadetime=1)] [delay(time=2)] [name="列维"]瞧瞧是谁来了,我的实验宝地又有访客了? [name="列维"]许久不见,彩虹小队的朋友们。 [dialog] [character] [delay(time=1)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="巨大实验场地的一角亮起了灯光——这个角落此前没被昏暗照明覆盖,同时,所有人也理解了之前没有感知到气息传来的原因。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="年迈的学者站在一道厚重的玻璃墙面后,而在他后方不远处,则又伫立着一座巨大的培养仓。列维脸上散发着极不自然又令人胆寒的怪诞笑容。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="片刻之后,培养仓内的灯光也亮了起来,一大块被结缔组织包裹的球形晶体漂浮在内,它蠕动着,它抽搐着。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [character(name="avg_npc_157_1#2")] [name="列维"]你们来得正是时候。 [character(name="avg_npc_157_1#3")] [name="列维"]不......你们每次来得都正是时候。 [dialog] [character] [delay(time=1)] [character(name="char_456_ash_1#2")] [PlaySound(key="$staplegun_n",volume=1)] [CameraShake(duration=0.1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$sheildimpact")] [delay(time=1)] [name="灰烬"]啧。 [dialog] [character] [delay(time=1)] [character(name="avg_npc_157_1#2")] [name="列维"]不要费劲了,这面玻璃是防弹的。 [name="列维"]我对你的果断表示赞许,板机扣得毫不犹豫,不等人体面地结束开场白。 [character(name="avg_npc_157_1#3")] [name="列维"]但让我们回到这场戏来吧,美好的开场需要优秀的观众,美好的开场也需要完整的开幕致辞。 [name="列维"]今天是赞颂造物主伟业的日子,而这个造物主,就是我。 [character(name="char_456_ash_1#2")] [name="灰烬"]造物主?你还真敢给自己的脸上贴金。 [name="灰烬"]你这个丧心病狂的疯子。 [character(name="avg_npc_157_1#2")] [name="列维"]疯子......呵。庸人最喜欢用这个词来形容他们不能理解的思维和想法。 [character(name="avg_npc_157_1#3")] [name="列维"]看看这个世界,看看这个世界! [name="列维"]截然不同的化学性质......完全颠覆的物理法则......科学之花要在探索和怀疑中绽放,这个充满未知的大地就是最好的土壤! [name="列维"]而现在,我成功了。 [name="列维"]你们看到了吗?你们感到了吗?就在那乍看极为类似的表象之下,万事万物运作的原理全然不同! [name="列维"]这是生命的进化,这是存在的迭代。 [name="列维"]源石就是这个世界的真理,你们应当接纳它,而不是恐惧它。 [name="列维"]欢迎来到未来。 [dialog] [character] [delay(time=1)] [character(name="char_456_ash_1#2")] [name="灰烬"]你对自己的所作所为就没有一丝道德上的抵触吗? [name="灰烬"]人命在你看来究竟是什么? [character(name="avg_npc_157_1#2")] [name="列维"]人性本质软弱,善恶是软弱前提下的主观定义,老生常谈的愧疚感则不过是我们大脑产生的无数种认知信号之一。 [name="列维"]而我所追求的科学,从来不会被这种软弱与模糊的概念所左右。 [name="列维"]不要自欺欺人了,即便是在这个世界,你依然尝试用你那种毫无意义的概念来束缚自己的思维。 [name="列维"]即便是电子信息技术,核能源......这些技术最初的来源都是为了彼此更高效地互相杀戮。 [name="列维"]难道你还想给科学添加一层新的定义?让一切都符合你稚嫩的精神需求? [name="列维"]愚昧。 [character(name="avg_npc_157_1#3")] [name="列维"]但是我原谅你们。 [name="列维"]你们可以不明白,我允许你们不明白。思维滞后是一种普遍存在的愚昧,这不是你们的错,我原谅你们。 [name="列维"]我的致辞结束了,除了原谅,我还要感谢诸位的耐心等待。 [name="列维"]现在,赞美吧——赞美这种全新的生命形态。 [character(name="avg_npc_157_1#1")] [name="列维"]赞美——赞美——赞美!!! [stopmusic(fadetime=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [playsound(key="$p_imp_blunt_h",volume=0.7)] [PlaySound(key="$bottlebroken")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [delay(time=1)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [playsound(key="$p_imp_blunt_h",volume=0.7)] [PlaySound(key="$bottlebroken")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [delay(time=0.7)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$p_imp_blunt_h",volume=0.7)] [PlaySound(key="$bottlebroken")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [delay(time=0.51)] [CameraShake(duration=2, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$p_imp_blunt_h",volume=0.7)] [PlaySound(key="$bottlebroken")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [playsound(key="$p_imp_blunt_h",volume=0.7)] [PlaySound(key="$bottlebroken")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [playsound(key="$p_imp_blunt_h",volume=0.7)] [PlaySound(key="$bottlebroken")] [playsound(key="$p_imp_blunt_h",volume=0.6)] [PlaySound(key="$bottlebroken",delay=0.6)] [playsound(key="$p_imp_blunt_h",volume=0.8)] [PlaySound(key="$bottlebroken",delay=1.3)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [character] [Image(image="avg_ac17_12",screenadapt="coverall", fadetime=0)] [delay(time=0.51)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [dialog] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="鲜血四溅,光滑的无机物挤破了培养皿,蠕动的畸形肢体以不可思议的角度支撑着那不协调的巨大球状头部,尖锐殷红的骨刺直直戳穿了科学家的颅骨。挤压、变形, 而后融为一体。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [name="灰烬"]无论付出什么代价,绝不能让这个东西到地面上。 [name="闪击"]你们拖住它!我安装炸弹! [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Image]